U.S.G.N. password file related console errors when not having entered any U.S.G.N. password
  
  Lua hook "log" was not invoked with actual log text when equal subsequent logs were bundled
  
  Turret range was too small for the new widescreen game resolution
  
  Low quality smoke grenade particles were drawn under the player
  
  Toilet and sink objects were disappearing near the screen corners
  
  FPS influenced Animations, projectiles, particles and effects speed
  
  20ms player input delay
  
  Shutdown when then the game reached low fps
  
  Losing connection when loading advanced radar 
  
  Crash when using non-default sound drivers
  
  After tabbing out and returning whole game was hidden by radar texture
  
  Flashlight freezing after player death and other circumstances in the map
  
  Screen flickering and game freeze when using radar (OpenGL)
  
  Game showed error when loading gfx/buildings.png under certain circumstances
  
  Projectiles disappearing after landing on obstacles
  
  English translation is now hardcoded in game binary, fixing some bugs when no translation is present
  
  Mapcycle commands were not handled properly when they contained strings with { or }
  
  equip command now works properly with armors
  
  strip command now works with armors (armor is set to 0 whenever stripping any armor)
  
  Changing a huge number of tiles at once with settile should not trigger disconnects anymore
  
  Critical error with logbatch setting having no effect at all
  
  Crash when config.cfg file is missing
  
  Crosshair now scales smoothly (with float instead of int precision) if ch_autoscale is 1
  
  Optimized low-detail fog
  
  Better and smoother hostage skins
  
  Player is drawn over obstacle shadow
  
  Wall cast shadows over obstacles
  
  Lighting engine version 3.0 (greater performance and more detailed lighting effects)
  
  Console warning message when map background files are missing
  
  Player health in spectator HUD is now colored (green/yellow/red depending on value)
  
  Improved scoreboard with 2 columns, more icons etc.
  
  Camera movement in spectator follow mode is now more smooth
  
  FPS lock increased from 50 to 60
  
  Some UI elements are now anti-aliased
  
  Chat text length limit is now 35 characters
  
  Profiler has a better UI
  
  Pressing ESC now closes the console if it is opened
  
  Map cycle (sys/mapcycle.cfg) is now cached and only loaded once when loading a new map as server
  
  Server list is now sorted by players on server by default (instead of latency)
  
  Better vote menu which shows current number of votes and maps which can be voted for
  
  You can now votekick for players of all teams (except spectators)
  
  Now also the player hosting a listen server can participate in voting
  
  "Offline / LAN" option renamed to "Hide Server (unlisted)" to clarify its meaning
  
  Triggers glow influences lighting
  
  Already selected text inputs do not flash anymore when clicking them again to place the cursor
  
  Spectator interface is scaled along with hud scaling parameters
  
  Player spectator button now displays health and armor icons
  
  Mouse option "Filtered Crosshair" for selecting drawing mode between masked and alpha blending
  
  Voice Chat option: "Mute all when joining server"
  
  "Restore Default" controls button in the options
  
  Crosshair size selection and preview in the options
  
  Hud messages text shadow
  
  SteamID bans
  
  Scoreboard context menu (open with right mouse button)
  
  Background for death notice messages that highlights your kills
  
  Server Commands: sv_assist
  
  Server Commands: sv_mvp
  
  Command: sb_avatars
  
  Command: sb_shortcuts
  
  Command: sb_id
  
  Command: sb_score
  
  Command: sb_assists
  
  Command: sb_death
  
  Command: sb_ranks
  
  Command: sb_ping
  
  Command: sb_mvp
  
  Command: sb_flags
  
  Command: sb_mutevoice
  
  Command: sb_hidehud
  
  Command: sb_maxresolution
  
  Steam and U.S.G.N. avatars in the scoreboard (Steam avatar has a priority to be shown over USGN)
  
  Lua commmand "player" now has "steamid" and "steamname" parameters to get information about connected Steam user
  
  Lua commmand "player" now has "mousex" and "mousey" parameters to get cursor position in 850*480 view space
  
  Lua commmand "player" now has "usgnname"
  
  Steam login state is now displayed in the main menu
  
  File cache for avatars, radarmaps and minimaps (does not download/generate same files multiple times)
  
  Voice chat
  
  Script command setweapon now also accepts item names instead of type IDs only (like equip, strip & spawnitem)
  
  Non-rotated 3D tile property wall textures option in tile properties
  
  UTF-8 Support for team chat
  
  Customizable size for hud symbols, texts and icons
  
  Customizable size and scale for radar
  
  Map transfer shows additional loading bar for overall files progress
  
  Advanced - Simple radar support radar color settings
  
  hud_autoscale option (enabled by default)
  
  ch_autoscale enables automatic pointer scaling
  
  ch_manualscale scales cursor by the value (when using ch_autoscale 0)
  
  Higher resolution hud symbol, numbers, radar and icon images
  
  Spark effect for knife and machete when hitting walls/obstacles
  
  Spark effect for laser
  
  env_light rotation offset property
  
  env_room position offset property
  
  env_room color transparency property
  
  env_sprite "affect lighting" property
  
  Bomb planting animation and sound
  
  Dynamic recoil server filter
  
  Error log output when saving stats fails
  
  Lua command "game" now has a "sysfolder" parameter (gets the used sys folder)
  
  Masked/filtered blending mode option for pointer
  
  Optional detail minimap
  
  Lua hook "vote" can now use return to cancel vote actions
  
  logmaxflushrate setting (how frequently in millseconds can logs be flushed = written to drive, default 1000 ms)
  
  Info_OldRender hidden from editor entity list because it's deprecated and not working properly anymore