### Beta 0.1.2.0 - 29.02.2012
    This is the first update which is also distributed over the
     new auto-update function. Please note that this function is
     only available for Windows clients.
  
  Crash when tabbing through textfields
  
  Editor hotkeys were active while using textfields
  
  Info_NoFow did not work on all maps
  
  Bots no longer try to attack you with bomb in hands
  
  Bots ignored radio commands
  
  Effect command particle amount was always at least 100
  
  removed pointless transfer debug messages
  
  Server player was able to commit suicide when already dead
  
  Trouble with wrong "precon auth" errors after mapchanges
  
  Encoding problems with special characters in serverstats.html
  
  Vulnerability that allowed to use buttons that were too far away
  
  Tooltip for unreachable (red) servers showed an empty box
  
  Executing "disconnect" as client in-game crashed the game
  
  Lua object(id,"team") returned a boolean instead of an integer
  
  Decals were not displayed on map export images
  
  Decals were not moved when moving the whole map in the map editor
  
  Not all existing decal frames were available for use
  
  Super supply menu option 9 did not work
  
  Explosion sprites were rendered wrong sometimes
  
  Attempt to equip certain items gave error message about strip
  
  Lua inentityzone now works properly with teamgates
  
  "temp" was displayed as map name after downloading a map temporarily
  
  It was possible to see through fog of war as spectator by pressing CTRL
  
  Breakable/DynWall transparency floating point precision bug in editor
  
  "Game Commencing"-restart occured with 1 player who is alive already
  
  Rotating sprites where not displayed correctly on map export images
  
  Portal gun didn't perform attack/attack2 Lua hook
  
  Game allowed to join when a client failed to save the downloaded map
  
  There was no muzzle flash in burst mode (Glock/Famas)
  
  Rotation setting was visible for Env_Image (doesn't support rotation)
  
  Editor entity arrangement issues (re-arranged other entities)
  
  Map image export rendered background image wrong (now w/o bg image)
  
  Connection setting is now "fast" by default
  
  U.S.G.N. login is now always checked before joining
  
  Command mapshadows now allows values from 0 to 4 (new shadow engine)
  
  NET errors will only be displayed in console when debbuging is on
  
  Serverlist is now much bigger
  
  Filters are applied to the Internet serverlist only
  
  Maximum flash duration slightly decreased
  
  Hostage spead increased
  
  Only players who are alive are allowed to perform name changes
  
  You can only join a running round if nobody has been killed in it
  
  Explosions will automatically have less details when there are many
  
  Explosions are now brighter
  
  Slightly improved particle and effect performance
  
  Planted lasermine images can be changed now (lasermine_planted.bmp)
  
  Less molotov particles, even less with lower particle settings
  
  Less gas grenade particles with lower particle settings
  
  Projectiles of a player are now removed on team change / leave
  
  Dropped CTF flags will be returned automatically after 10 secs
  
  Command sv_checkusgnlogin (always check login?)
  
  Command sv_rconusers (list of users that are allowed to use RCon)
  
  Command shadowz_wall (wall shadow length)
  
  Command shadowz_obstacle (obstacle shadow length)
  
  Command shadowshade_wall (wall shadow shade effect)
  
  Command shadowshade_obstacle (obstacle shadow shade effect)
  
  Command shadow_angle (sun/shadow angle)
  
  Command shadow_frameskipping (light/shadow rendering frame skipping)
  
  Command mp_hud (enable/disable certain HUD elements)
  
  Command mp_buymenu (custom buy menu)
  
  Command mp_flashlight (allow flashlights on server?)
  
  Command flashlight (turn flashlight on/off)
  
  Command win (switch between full-screen and windowed mode)
  
  Command cmsg (send console message to all or certain player)
  
  Command triggerposition (trigger entity at certain position)
  
  Command language (change the game language)
  
  Lua Command entitylist (get list with entity positions)
  
  Lua Hook flashlight (when flashlight is turned on or off)
  
  (, ) and | can be escaped with preceding \\ in Lua menu command
  
  Lua image command can display map tiles and other game graphics
  
  Player parameter for Lua break hook
  
  Enhanced in-game chat flood protection with auto-kick
  
  serverstats.html now has a CS2D favicon
  
  Light/shadow engine by BlazingEyed (see video options, off by default)
  
  The language can now be changed (external language files@sys/language)
  
  Env_Room entity for light/shadow engine
  
  Env_Light entity for light/shadow engine
  
  Env_LightStripe entity for light/shadow engine
  
  Info_NoWeather entity (disable weather effect in certain area)
  
  Flashlights (turn on and off with F)
  
  Some additional loading screens for certain editor actions
  
  Serverlist now saves the server name as well (for website serverlist)
  
  Serverlist now has a "recently joined" tab with 20 latest servers
  
  Serverlist refresh countdown is visible in refresh button
  
  Serverlist now has a "game mode" column
  
  Browser launch compatibility (allow to join over 
cs2d://ip:port URIs)
  
  "-realport" commandline parameter (use port from settings for list entry)
  
  "-rconlua" commandline parameter (allow Lua script execution via RCon)
  
  Gas Mask (non-buyable protection against gas grenades, id 60)
  
  Several new Info_TeamGate entity options
  
  Info_NPC now performs trigger whenever an NPC from it is killed
  
  Info_TeamGate now performs trigger when it kills someone
  
  Trigger_Use now has a re-use delay option
  
  Warning message when saving map without spawnpoints (Info_T/Info_CT)
  
  Checkbox in graphics options menu to switch to window/full-screen
  
  Editor displays depth of an entity at the bottom (for arrangement)
  
  Editor got simple tile blending tool to make tile blending easier
  
  Ban reason parameter for banip/banname/banusgn
  
  Translation. Most parts of the game can now be translated
  
  Satchel Charge (remote controlled explosives)
  
  M134 machine gun (by FaqAp)
  
  FN F2000 rifle (by FaqAp)
  
  Some new user created maps from the file archive