### Beta 0.1.1.9 - 25.03.2011
    Editor: Move whole map ignored tiles left / at bottom of map
  
  Editor: Move whole map did not update trigger relation lines
  
  Editor: "Entity graphics" display setting did not work
  
  Editor: info_noweapons property menu was misplaced
  
  Editor: env_npc Snark selection bug
  
  Tile alpha channel/transparency (PNG) is now rendered properly
  
  ai_say and ai_sayteam did not work
  
  Money has been reduced if you skipped repairing using objectdamage
  
  Spraylogos are not rendered above trigger_use buttons anymore
  
  Killing a player in its Lua hit-hook without return 1 caused bugs
  
  Sometimes more than one player received +3 score for defusing
  
  You can't vote to kick yourself anymore
  
  Wrong response for vote attempts when voting was disabled
  
  Editor save window didn't remember map name after first save
  
  NPC spawn bug on some non-square maps
  
  Building re-spawn bug on some non-square maps
  
  menu_svreqdelay is now 30 ms again by default (instead of 50)
  
  Idle kick now has its own kick message
  
  No damage/direction indicators when hit by silenced weapon
  
  mp_roundtime maximum value increased from 15 to 99
  
  info_nofow entity re-enabled (hides Fog of War in 3x3 area)
  
  debug mode (including FPS display) is now disabled by default
  
  Super supply RPG Launcher replaced with Molotov Cocktail
  
  You now don't see full rank info of other players by default
  
  Improved NPC effects and sounds
  
  Increased NPC default health values
  
  You can now join the round 30 secs (default) after roundstart
  
  Remote Lua execution (via rcon) disabled for more security
  
  Minimal lag compensation change (probably doesn't help)
  
  Hovering the U.S.G.N. login state will show your U.S.G.N. ID
  
  Dynamic Lua image tween animation system
  
  HUD Text tween animation system
  
  Snarks now explode when they die, causing additional damage
  
  Attack buffer to minimize server sided attack packet drops
  
  List of items for (super) supply can now be changed
  
  Warning when running game in program files or temporary folder
  
  Stop button for serverlist (stops loading of new servers)
  
  Tiles can now be rotated (middle mouse key in editor)
  
  Each tile on map can have own brightness setting
  
  Each tile on map can seamlessly blend with an adjacent tile
  
  Editor grid can now be toggled with hotkey G
  
  Disabled Lua menu buttons can be created with brackets
  
  In-game server menu has now add/remove favorite button
  
  Optional fog of war while spectating a player
  
  Forced spectating-fog in "spectate own team only" mode
  
  Friendslist context menu option "View Profile"
  
  Auto-Update function for future updates (Win client only)
  
  Command mp_postspawn (time allowed to spawn after roundstart)
  
  Command mp_radar (enable/disable radar)
  
  Command mp_supply_items (list of items for supply)
  
  Command hud_fullrankinfo (show full rank info of other players?)
  
  Command hudtextcolorfade (hud txt color fade animation)
  
  Command hudtextalphafade (hud txt alpha fade animation)
  
  Command hudtextmove (hud txt move animation)
  
  Lua Command reqcld (request client data like cursor position)
  
  Lua Command tween_move (move image animation)
  
  Lua Command tween_rotate (rotate image animation)
  
  Lua Command tween_rotateconstantly (rotate image constantly)
  
  Lua Command tween_alpha (image alpha fade animation)
  
  Lua Command tween_color (image color fade animation)
  
  Lua Command tween_scale (scale image animation)
  
  Lua Hook clientdata (when reqcld response arrives)
  
  Lua Hook objectupgrade (when building is upgraded)
  
  banip, banname and banusgn have temp ban time parameter
  
  NPC: Vortigaunt (with melee and ranged attack)
  
  NPC: Soldier (ranged attack)