I dont know who to work with stranded 2 map editor.
Could somebody give to me a site were we can learn about the editor or maibe a little tutorial...
Help pls
 
   
   
   
  
  Stranded II
 Stranded II  General
 General  stranded 2 map editor
 stranded 2 map editor stranded 2 map editor
 stranded 2 map editor 
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  To have global effect, scripts can be written into the "game.inf" or the global script of a map. You can also link them to make them affect certain objects in the editor or write them into the definitions (inf files in the "sys" folder) of specific types of objects.
 To have global effect, scripts can be written into the "game.inf" or the global script of a map. You can also link them to make them affect certain objects in the editor or write them into the definitions (inf files in the "sys" folder) of specific types of objects. Scripts are only executed on the events you specify. Global events are executed everywhere, whereas object-bound events are only executed if the scripts of the particular objects are triggered.
 Scripts are only executed on the events you specify. Global events are executed everywhere, whereas object-bound events are only executed if the scripts of the particular objects are triggered. Start Stranded II
 Start Stranded II Click "Editor" in the main menu
 Click "Editor" in the main menu Open the map settings:
 Open the map settings:
 Click the "script" button to open the script editor:
 Click the "script" button to open the script editor: The command "on" in the command reference
 The command "on" in the command reference The command "msg" in the command reference
 The command "msg" in the command reference Type the script shown above
 Type the script shown above Click the Okay button to access the script
 Click the Okay button to access the script Click "Test map" in the map settings:
 Click "Test map" in the map settings:

 Specify WHERE you want the script to be executed
 Specify WHERE you want the script to be executed Specify WHEN you want the script to be executed and attach suitable events to the command "on".
 Specify WHEN you want the script to be executed and attach suitable events to the command "on". Write the actual script into the right event's brackets.
 Write the actual script into the right event's brackets. 
  Open the file "objects_palms.inf" in the folder "mods\Stranded II\sys"
 Open the file "objects_palms.inf" in the folder "mods\Stranded II\sys" Insert the following script directly under the line "script=start":
 Insert the following script directly under the line "script=start": Save the file (we hereby just changed - resp.: created - a definition script!)
 Save the file (we hereby just changed - resp.: created - a definition script!) Start Stranded II (If it is already running, you must quit and restart it!)
 Start Stranded II (If it is already running, you must quit and restart it!) Create a map with several palms (palms of type 1, of course!) and test it.
 Create a map with several palms (palms of type 1, of course!) and test it. The command "local" in the command reference
 The command "local" in the command reference Open the file "objects_palms.inf" in the folder "mods\Stranded II\sys"
 Open the file "objects_palms.inf" in the folder "mods\Stranded II\sys" Insert the following line below the line on:hit {, that we have just written:
 Insert the following line below the line on:hit {, that we have just written: Repeat the previous steps (Save, Creat map, Test)
 Repeat the previous steps (Save, Creat map, Test) The command "temp" in the command reference
 The command "temp" in the command reference The command "tempall" in the command reference
 The command "tempall" in the command reference Return-commands in the command reference
 Return-commands in the command reference The command "if" in the command reference
 The command "if" in the command reference Start Stranded II and create a new empty map in the editor
 Start Stranded II and create a new empty map in the editor Select "infos" on the left top
 Select "infos" on the left top Choose the local trigger (a T with a circle containing a dot)
 Choose the local trigger (a T with a circle containing a dot) Click the ground to set a local trigger
 Click the ground to set a local trigger Select it and set it as this image shows it:
 Select it and set it as this image shows it:
 Accept per Ok-Button afterwards. You should now see the local trigger with a green circle that shows the size of the area that is checked:
 Accept per Ok-Button afterwards. You should now see the local trigger with a green circle that shows the size of the area that is checked:
 Add the following script to the local trigger:
 Add the following script to the local trigger: Test the map
 Test the map The command "getx" in the command reference
 The command "getx" in the command reference The command "gety" in the command reference
 The command "gety" in the command reference The command "getz" in the command reference
 The command "getz" in the command reference Copy an existing mod (i.e. Stranded II itself) and modify it
 Copy an existing mod (i.e. Stranded II itself) and modify it Create a new mod and make all anew
 Create a new mod and make all anew Select the "Stranded II" folder per Explorer/"My Computer"
 Select the "Stranded II" folder per Explorer/"My Computer" Choose the subfolder "mods"
 Choose the subfolder "mods" Mark the folder with the name of the mod that you want to copy (If you have no mods installed, choose "Stranded II")
 Mark the folder with the name of the mod that you want to copy (If you have no mods installed, choose "Stranded II") Copy it per Ctrl+C and paste it again per Ctrl+V
 Copy it per Ctrl+C and paste it again per Ctrl+V Rename it to the particular name you want your mod to carry (right-click the folder -> Rename)
 Rename it to the particular name you want your mod to carry (right-click the folder -> Rename) Select the "Stranded II" folder per Explorer/"My Computer"
 Select the "Stranded II" folder per Explorer/"My Computer" Choose the subfolder "mods"
 Choose the subfolder "mods" Create a new directory (right-click somewhere into the void -> New -> Folder)
 Create a new directory (right-click somewhere into the void -> New -> Folder) Give it the name you want your mod to carry (right-click the folder -> Rename)
 Give it the name you want your mod to carry (right-click the folder -> Rename) Click on "Start" -> Run
 Click on "Start" -> Run Click on "Browse..." and choose StrandedII.exe in the Stranded II folder
 Click on "Browse..." and choose StrandedII.exe in the Stranded II folder Write the following command behind the quotation marks: -mod "My mod's name"
 Write the following command behind the quotation marks: -mod "My mod's name" Accept per Ok to start the mod!
 Accept per Ok to start the mod! 
  
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