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Some questions about AI vars etc
3 replies







another hint: use collision commands to analyze the terrain.
No i ahve not seen your Zombie Ai, but I'm gonna go check it out now

@DC:
Thanks for that, my mind is refreshend

I used this code to stop the AI from walking into water:
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previouspos = getplayery(0)
if ( getplayery(0) == getwatery(0) +32 ) then
goleft()
if getplayery(0) < previouspos then
goright()
else
goleft()
end
But i guess the collisions woud work better, like just scan the entire terrain, and determin which of the pixels are an obstacle or just air.



